Like any good RPG, Dragon Age Veilguard features a wide roster of classes to choose from and upgrade during the course of the campaign. These Dragon Age Classes offer vastly differing gameplay experiences, and choosing one can be quite the conundrum.
Although choosing a class will entirely depend upon the playstyle you want to adopt in the game, some skill and specialization combinations are more powerful than the rest irrespective of the difficulty you choose.
So, here’s a list of all the class skills and specializations that you will come across in Dragon Age: The Veilguard.
All Character Skills in Dragon Age: The Veilguard
There are a total of 3 Classes in the game, with each Class divided into 3 additional sub-classes based on the specializations, making for a total of 9 choices.
Mage
Skill | Type | Description |
---|---|---|
Arcane Shot | Ability | Conjure fiery arcane bolts that rip into your enemies. Launches five projectiles toward your target and any enemies unlucky enough to be nearby. Applies Burning. |
Corrupted Ground | Ability | Weave the threads of life and death, corrupting an area of the battlefield. Enemies caught inside succumb to its death. Applies Weakened. |
Dark Squall | Ability | Harness elemental chaos, projecting a burst of entropic energy to knock your targets back. Detonates Sundered. |
Frost Nova | Ability | Freeze your enemies to the bone if they get too close. A wide area around you is frozen. |
Ice Blast | Ability | Hurl shards of ice, impaling enemies caught in the way. Applies Weakened. |
Meteor | Ability | Call down an elemental meteor that crushes and burns enemies in its way. Detonates Sundered. |
Storm Surge | Ability | Leap backward, stirring up a storm of elemental energy in your wake. Applies Overwhelmed. |
Tempest | Ability | Weave a powerful thunderstorm around you. Lightning strikes a random enemy within eight meters of the casting zone every two seconds. Deals Electric damage to all enemies caught by the blast, rendering them Shocked. |
Wall of Fire | Ability | Summon a flaming barrier, burning enemies foolish enough to cross it. Enemies incur damage and Burning each second they remain inside the wall. |
Charging Spirit | Passive | Staff energy generates passively when you are not in combat. |
Quick Recovery | Passive | Mana regeneration restarts 25% faster when paused by spending mana or taking damage. |
Fade Strike | Trait | Use your speed to unleash a powerful attack with any weapon after using Fade Step. Also unlocks an additional follow-up attack while sprinting. |
Mind Blast | Trait | While defending, consume 50 Mana to unleash a shockwave six meters in all directions. Deals damage based on your equipped staff. |
Mortal Concentration | Trait | Sustaining your ranged attack gradually increases its damage output the longer it is active, to a maximum of three seconds. |
Destructive Light | Ultimate | Summon a concentrated beam of primal elemental energy. Deals damage each second to all enemies caught in the beam. Applies Burning. |
Rogue
Skill | Type | Description |
---|---|---|
Explosive Daggers | Ability | Unleash a barrage of sticky, explosive daggers. Applies Sundered. |
Explosive Trap | Ability | Repurpose Antaam explosives for your own use. Detonates Overwhelmed. |
Hurricane of Blades | Ability | Spin around in a ring of rapid strikes. Nearby enemies are hit up to four times. The final strike deals more damage. |
Lightning Flask | Ability | Throw down a flask of bottled lightning that explodes, unleashing a storm of pain on nearby enemies. |
Lightning Quiver | Ability | Unleash a storm of electric bolts that spread across the battlefield, peppering random enemies. Fires up to seven bolts that randomly hit enemies. |
Pilfer | Ability | Detonates Overwhelmed. Add insult to injury by swiping a Potion when you slice up an enemy. |
Rain of Decay | Ability | Rain death from above. Damage is inflicted each second to all enemies caught in the area of this attack. |
Reeling Bolt | Ability | Nock your bow with a special arrow that shocks and disorients enemies. Applies Weakened. |
Toxic Dash | Ability | Dash toward your target to land a deadly blow. Applies Sundered. |
Downfall | Passive | Jump attacks guarantee critical hits if the target is knocked down. |
Endure | Passive | Lose 35% less momentum when you take damage. |
Decisive Finale | Trait | Unleash a decisive heavy final attack after a light attack chain. |
Evasive Maneuvers | Trait | Use your speed to launch a powerful attack from an extended dodge. Also applies recovering from being knocked down. |
Exploding Arrow | Trait | Simultaneously performing a light and ranged attack attaches a sticky arrow to a target in range. The arrow explodes after a short delay. |
Riposte | Trait | After a successful defend, you can now launch a powerful counterattack. |
Warrior
Skill | Type | Description |
---|---|---|
Bloody Advance | Ability | Applies Sundered. Throw a fan of blades that seek out and impale nearby enemies. Applies Bleeding on hit. While enemies are still impaled, a charged Shield Toss will cause a burst of damage to nearby enemies. |
Cleaving Strike | Ability | A large, sweeping strike pushes a damaging wave over the battlefield. Damage dealt increases with distance from the target. Applies Bleeding on hit. |
Counterblow | Trait | Deflect your enemy’s attack and perform a powerful counterattack. |
Deadly Ground | Ability | Create a Necrotic field at your current location. Enemies caught inside the field take contact damage until they escape. Grants enhanced damage while you are inside the field. |
Driving Kick | Ability | Focus all your strength and determination into one mighty kick. Applies Weakened and deals a very high amount of stagger with a high chance to disrupt. |
Fury of the Forge | Ability | Burning steel blades rain down on your enemies. Applies Burning on impact. |
Grappling Spear | Ability | Applies Overwhelmed. Harpoon your targets with a strong throw and drag them in for a closer encounter. Perform an optional follow-up attack to deal Physical damage with a high chance to disrupt. |
Groundbreaker | Ability | Shake and shatter the ground with your weapon, spreading cracks that explode after a short delay. Applies Weakened. |
Special Bulwark | Ability | Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high stagger. Increases Defense by 50% while active. |
Titan Stomp | Ability | Create a shockwave around you by slamming into the ground. Applies Overwhelmed and deals very high stagger to nearby enemies. |
Whirlwind | Ability | Unleash a whirlwind of steel that damages everything it hits and ends with a final massive blow. The final hit deals increased damage and stagger, with a high chance to disrupt. |
Focused Retaliation | Passive | Gain Precision after a successful Perfect Defense. |
Rancor | Passive | Rage takes 50% longer to begin to decay. |
Tumbling Blades | Trait | Use your speed to unleash a powerful attack immediately after performing a combat roll. |
Volley Shield | Trait | Performing a Shield Toss volleys the shield back at enemies up to three times, dealing damage each time. |
Flashing Fists | Ultimate | Battle your enemies with repeated, powerful blows. Deals damage to a large area four times. |
All Class specializations in Dragon Age: The Veilguard
Mage
Sub-class | Abilities | Faction |
---|---|---|
Death Caller | Necromancy | Mourn Watch |
Spellblade | Melee attacks with magic | Antivan Crows |
Evoker | Elemental magic (Fire, Ice, Lightning) | Shadow Dragons |
Rogue
Sub-class | Abilities | Faction |
---|---|---|
Duelist | Uses dual blades for rapid attacks; focused on dodges and parries | Antivan Crows |
Saboteur | Uses specialized traps and tricks | Lords of Fortune |
Veil Ranger | Ranged attacks using a bow | Veil Jumpers |
Warrior
Sub-class | Abilities | Faction |
---|---|---|
Champion | Tank; uses a sword and shield with a focus on defense | Grey Wardens |
Reaper | Can steal Health from enemies and can gamble health to use mystical powers | Mourn Watch |
Slayer | Uses a two handed weapon for immense damage at the cost of mobility | Lords of Fortune |
Mages specialize in magic-based attacks and support based abiltiies, while Warriors specialize in direct, physical attacks that can be both defensive and offensive.
Rogues on the other hand are focused on speed, opting for rapid attacks on foes to chip away at their HP.
Which Class should you pick in Dragon Age Veilguard?

The best Class in Dragon Age Veilguard will ultimately depend on player preference – as all subclasses offer a varying playstyle that will appeal to different people.
Regardless, newcomers might find it better to stick with the Champion subclass of the Warrior, thanks to its high defensive (and still very capable offensive) abilities.