All Ascendancy Classes and abilities in Path of Exile 2 Early Access

At the start of Early Access in Path of Exile 2 each of the 6 Character Classes will have 2 Ascendancy Classes that you will be able to tap into. Each Ascendancy plays out very differently and knowing each of their abilities beforehand will help you have an easier time picking the class that you want in the RPG.

So if you are curious about what you can play when the early access goes live, here is a list of all the available Ascendancy Classes and their abilities in Path of Exile 2.

All Sorceress Ascensions and abilities in Path of Exile 2

1) Stormweaver

Sorceress Stormweaver Path of Exlie 2
NumberAbilityEffect
1Scouring WindsExposure you inflict lowers the affected Resistance by an additional 20%
2Tempest CallerGrants Skill: Elemental Storm

“Trigger Elemental Storm on Critical Hit with Spells”


Elemental Storm: Creates a stationary Fire, Cold, or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Triager the storm
3Rain DancerElemental Storm has 150% more Cooldown Recovery Rate
4Heavy SnowsTargets can be affected by two of your Chills at the same time
Your Chills can reduce Action Speed by up to a maximum of 35%
25% less Magnitude of Chill you inflict
5Shaper of WinterAll Damage from Hits Contributes to Chill Magnitude
6Strike TwiceTargets can be affected by two of your Shocks at the same time 50% less Shock Duration
7Shaper of StormAll Damage from Hits Contributes to Shock Chance
8Constant GaleYou have Arcane Surge

Arcane Surge: Arcane Surge grants 10% more Cast Speed and 20% more Mana Regeneration Rate.
9Force of Will1 Increased Errect of Arcane Suroe on vou ver 15 maximum Man:
10Heart of the Storm40% of Elemental Damage taken Recouped as Energy Shield

2) Chronomancer

Sorceress Chronomancer Path of Exile 2
NumberAbilityEffect
1Now and AgainSkills have 33% chance to not consume a Cooldown when used
2Unbound EncoreGrants Skill: Time Snap

Time Snap: Manipulates time, resetting the cooldowns of your other Skills.
3Ultimate CommandGrants Skill: Time Freeze

Time Freeze: Releases a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
4Footprints in the SandGrants Skill: Temporal Rift

Temporal Rift: Passively leaves after images of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana, and Energy Shield to the values they had at
the rime
5Quicksand HourglassEvery 12 seconds, gain 50% more Cast Speed for 4 seconds
6Apex of the MomentEnemies in your Presence are Slowed by 20%
7Circular Heartbeat30% of Damage taken Recouped as Life
8The Rapid RiverRecoup Effects instead occur over 4 seconds

All Warrior Ascensions and abilities in Path of Exile 2

1) Titan

Titan Warrior Path of Exile 2
NumberAbilityEffect
1Stone Skin50% more Armour from Equipped Body Armour.
2Earth Breaker20% chance for Slam Skills you use yourself to cause Aftershocks.

Aftershocks: Aftershocks are bursts of area damage that occur after the initial impact of the skill causing them. If not otherwise specified, the Aftershock will deal the same damage as the initial impact, in the same area.
3Ancestral EmpowermentEvery second Slam Skill you use yourself is Ancestrally Boosted.

Ancestrally Boosted: An Ancestrally Boosted Skill has 20% more damage and area of effect.
4Colossal CapacityCarry a Chest which adds 20 Inventory Slots.
5Hulking Form50% increased effect of Small Passive Skills
6Crushing ImpactsYour Hits are Crushing Blows

Crushing Blows: Crushing Blows cause a Heavy Stun on enemies that are Primed for Stun.

Primed for Stun: Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 60% buildup, Rare at 70%, and Unique at 80%.

Heavy Stun:
Hitting an enemy builds towards a Heavy Stun based on the damage dealt. Different enemies have different Heavy Stun thresholds and durations, with very large monsters having a high Heavy Stun Threshold. Players cannot be Heavy Stunned.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised.
Physical damage and Melee Damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.
7Surprising Strength40% more Damage against Heavy Stunned Enemies
8Mysterious Lineage15% more Maximum Life

2) Warbinger

Warbringer Warrior Path of Exile 2
NumberAbilityEffect
1Anvil’s WeightBreak Armour equal to 10% of Hit Damage dealt.
2Imploding ImpactsYou can Break Enemy Armour to below 0.
3Jade HeritageGrants Skill: Encase in Jade
Gain a stack of Jade every second

Encase in Jade: Consumes all stacks of Jade to grant a Buff for a duration that absorbs all Damage from Hits, up to a maximum based on the amount of lade consumed. While encased you cannot move or perform actions.
4Answered CallGrants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you Summon a Totem

Ancestral Spirits: Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
5Wooden Wall20% of Damage from Hits is taken from your nearest Totem’s Life before you.
6Renly’s TrainingGain 40% Base Chance to Block from Equipped Shield instead of the Shield’s value.
7Turtle Charm35% less Block chance.
Can Block Damage from all Hits while Shield is not Raised.
8Warcaller’s BellowCorpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage.
9Greatwolf’s HowlIgnore Warcry Cooldowns.

All Ranger Ascensions and abilities in Path of Exile 2

1) Deadeye

Deadeye Ranger Path of Exile 2
NumberAbilityEffect
1Avidity30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
2Thrilling ChaseBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
3Eagle EyesYou have no Accuracy Penalty at Distance
4APoint BlankProjectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters
4BFar ShotProjectile deal 0% more Hits Damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters
5Endless MunitionsSkills fire an additional Projectile
6Called ShotsYou can apply an additional Mark
7Gathering WindsGain Tailwind on Skill use
Lose all Tailwind when Hit

Tailwind: Tailwind is a stacking Buff that grants 1% increased movement speed, 3% increased Skill Speed and 15% increased Evasion Rating per stack for 10 seconds, refreshing whenever you gain another stack. (Maximum
10 stack)
8Wind Ward3% less Damage taken per Tailwind

2) Pathfinder

Pathfinder Ranger Path of Exile 2
NumberAbilityEffect
1Connected Chemistry50% more Flask Charges gained
2Enduring ElixirsLife Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
3Contagious ContaminationThe most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
4Overwhelming ToxicityDouble the number of Poisons you can inflict on Enemies
35% less Poison Duration
5APoisonous ConcoctionConsume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Chaos attack damage in an area. Poison inflicted by this skill has more effect.
5BFulminating ConcoctionConsume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Lightning attack damage in an area and inflicting Lightning Exposure.
5CShattering ConcoctionConsume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Cold attack damage in an area and inflicting Cold Exposure.
5DExplosive ConcoctionConsume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Fire attack damage in an area and inflicting Fire Exposure.
5EBleeding ConcoctionConsume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect.
6Traveler’s WisdomGrants 5 Passive Skill Points
7Running Assault30% less Movement Speed Penalty when using Skills while moving
8Relentless PursuitYour speed is unaffected by Slows

All Witch Ascensions and abilities in Path of Exile 2

1) Blood Mage

Blood Mage Witch Path of Exile 2
NumberAbilityEffect
1SanguimancyGrants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost

Life Remnants: Drinks the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
2Vitality Siphon10% of Spell Damage Leeched as Life
3Open SoresYour Curses have infinite Duration
4Blood BarbsGain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
5Gore Spike1% increased Critical Damage Bonus per 40 Life
6Sunder the FleshBase Critical Hit Chance for Spells is 15%
7Grasping Wounds25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
8Crimson PowerGain Energy Shield from equipped Body Armour as extra maximum Life

2) Infernalist

Infernalist Witch Path of Exile 2
NumberAbilityEffect
1Altered Flesh20% of Cold Damage taken as Fire Damage

20% of Lightning Damage taken as Fire Damage

20% of Physical Damage taken as Chaos Damage
2Beidat’s GateReserves 25% of Life

+1 to Maximum Mana per 6 Maximum Life
3Beidat’s WillReserves 25% of Life

+1 to Maximum Spirit per 25 Maximum Life
4Beidat’s HandReserves 25% of Life

+1 to Maximum Energy Shield per 8 Maximum Life
5Demonic PossessionGrants Skill: Demon Form

Demon Form: Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Revert to human form if you reach 1 Life, use a Skill that isn’t a Spell, or reactivate this Skill.
6Mastered DarknessMaximum 10 Demonflame
7Pyromantic PactMaximum Mana is replaced by Maximum Infernal Flame.

Gain Infernal Flame instead of spending Mana for Skill costs.

Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum.

Lose all Infernal Flame on reaching maximum Infernal Flame.

10% of Infernal Flame lost per second if none was gained in the past 2 seconds.
8Bringer of FlameWhile not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude.
9Seething BodyWhile on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage.
10Loyal HellhoundGrants Skill: Summon Infernal Hound
20% of Damage from Hits is taken from your Hellhound’s Life before you

Summon Infernal Hound: Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you.
11Grinning ImmolationBecome Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second.

30% more Critical Damage Bonus

All Mercenary Ascensions and abilities in Path of Exile 2

1) Witchhunter

Witchhunter Mercenary Path of Exile 2
NumberAbilityEffect
1Weapon Master20 Passive Skill Points become Weapon Set Skill Points
2Pitiless KillerCulling Strike: Culling Strikes kill Normal enemies if their life is at 30% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied.
3Judge, Jury, and ExecutionerDecimating Strike: Hits against Full Life Enemies remove between 5% and 30% of Life, before the damage of the Hit is applied.
4WitchbaneEnemies have Maximum Concentration equal to 40% of their Maximum Life.

Break enemy Concentration on Hit equal to 100% of Damage Dealt.

Enemies regain 10% of Concentration every second if they haven’t lost Concentration in the past 5 seconds.

Concentration: Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%.
5No MercyDeal up to 30% more Damage to Enemies based on their missing Concentration
6Obsessive RitualsGrants Skill: Sorcery Ward
50% less Armour and Evasion Rating
7Ceremonial Ablution50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster

Sorcery Ward: Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
8Zealous Inquisition10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage.

Chance is doubled against Undead and Demons.

2) Gemling Legionnaire

Gemling Legionnaire Mercenary Path of Exile 2
NumberAbilityEffect
1Crystalline Potential+10% to Quality of all Skills.
2Implanted Gems+1 to Level of all Skills.
3Advanced Thaumaturgy30% less Cost of Skills.

Skill Gems have 30% more Attribute Requirements.
4Integrated EfficiencyGrants 3 additional Skill Slots.
5Gem StuddedYou can use two copies of the same Support Gem in different Skills.
6Thaumaturgical Infusion+1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed.

+1% to Maximum Fire Resistance per 4 Red Support Gems Socketed.

+1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed.
7Adaptive CapabilityAttribute Requirements of Gems can be satisfied by your highest Attribute.
8Enhanced EffectivenessInherent bonuses from Intelligence, Strength, and Dexterity are doubled.

All Monk Ascensions and abilities in Path of Exile 2

1) Invoker

Invoker Monk Path of Exile 2
NumberAbilityEffect
1Lead me through Grace…
Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour.

Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour.

Cannot gain Spirit from Equipment.
2…and Protect me from HarmEvasion Rating also grants Physical Damage reduction
40% less Evasion Rating.
3Faith is a ChoiceGrants Skill: Meditate

Meditate: Channels to Recharge Energy Shield. Can overcharge your Energy Shield up to double its normal maximum. Channeling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.
4I am the Blizzard…Gain 10% of Damage as Extra Cold Damage On Freezing Enemies creates Chilled Ground.
5I am the Thunder…Gain 10% of Damage as Extra Lightning Damage.

25% chance of Shocking Enemies to create Shocked Ground.
6..and I Shall RageGrants Skill: Unbound Avatar

Unbound Avatar: Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
7The Soul Springs EternalMeta Skills gain 35% more Energy.
8Sunder my Enemies…Critical Hits ignore non-negative Enemy Monster Elemental Resistances
9..and Scatter Them to the WindsGrants Skill: Elemental Expression

Trigger Elemental Expression on Melee Critical Hit

Elemental Expression: Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.

2) Acolyte of Chayula

Acolyte of Chayula Monk Path of Exile 2
NumberAbilityEffect
1Ravenous DoubtsMana Leech is instant.
2Consuming QuestionsYou cannot Recharge Energy Shield.

Mana Leech effects also Recover Energy Shield.
3Chayula’s Gift+10% to Maximum Chaos Resistance.

Chaos Resistance is doubled.
4Reality Rending
23% chance to Gain 25% of Damage with
Hits as Extra Chaos damage.

13% chance to Gain 50% of Damage with Hits as Extra Chaos damage.

7% chance to Gain 100% of Damage with Hits as Extra Chaos damage.
5Waking DreamGrants Skill: Into the Breach

Into the Breach: Creates a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.

Flames of Chayula: Collecting Flames of Chayula grants the following bonuses:

Red Flames of Chayula Leech 7% of your maximum Life
to you.

Blue Flames of Chayula Leech 7% of your maximum
Mana to you.

Purple Flames of Chayula provide a stacking Buff granting 7% of damage as Chaos damage for 5 seconds, and stacks up to 10 times.
6Lucid DreamingEffect and Duration of Flames of Chayula on You is Double.
7Embrace the DarknessRemove all Spirit.

Base Maximum Darkness is 100.


For each Life or Energy Shield lost to Damage, reserve 1 Darkness instead if possible Darkness Reservation lasts for 10 seconds .

+5 to Maximum Darkness per Level.
8Grasp of the VoidGain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
9Inner Silence50% reduced Darkness Reservation Duration
Abhishek Mallick
Abhishek Mallick
Abhishek Mallick is a Senior Columnist at Backdash. He has a Master's degree in English Literature. In his spare time, he is a fighting game enthusiast, who is also addicted to Shin Megami Tensei, Monster Hunter, and League of Legends. He also enjoys reading and sifting through educational documentaries.

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